During our 4th semester in 2020, we had to create a character design from a freely chosen favourite video game.
Our project contained the tasks:
to select one of six given video game stereotypes (I selected Sidekick)
creating the story behind the character (only available in german)
to create reference boards
8 thumbnail sketches of the body and face
creating a Bonus Asset (this was free and not binding - I did a armor)
creating the model sheet
creating a maximum of 3 color schemes
including intermediate and final presentation
Click to enlarge and for more Information.
G-Tro is the name of my created Fancharacter based on the Metroid Prime 2 Echoes video game from Nintendo and Retro Studios.
G-Tro - Color Scheme 3
Third and last color scheme. My favourite.
G-Tro - Color Scheme 2
Second color scheme with a blue skin based on the Torvus Bog.
G-Tro - Color Scheme 1
First color scheme based on a mid - dark skin with lighter highlights and a shiny armor.
G-Tro - Lineart
Final Lineart with armor. Back and front view.
G-Tro - Pauldron Concepts
Different pauldron concepts. 1 is based on the rings from the Great Temple. 2 is based on the Amorbis
boss. 3 is based on Samus Dark Suit. 4 contains G-Tros name in the
Luminoth Symbol alphabet.
G-Tro - Armor Concepts
Two concepts of the armor. The green one shows G-Tros body, the black one the armor.
G-Tro - Practice #2 Arm, Antenna, Leg, Wings
Traditional pencil drawings.
G-Tro - Practice Arm+Hand, Legs, Shoulder
Traditional pencil drawings.
G-Tro - Practice Body anatomy/form
Traditional pencil drawings.
G-Tro - Thumbnail Head/Face
Traditional colored pencil drawings. The yellow ones are my favourites and had to be marked.
G-Tro - Thumbnail Body
Traditional colored pencil drawings. Yellow ones are my favourites. It was a task to select our favourites.
G-Tro - Infos
Background infos about G-Tro during his development process. German only.
Third and last color scheme. My favourite.